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Welcome Geo Script - Printable Version

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Welcome Geo Script - JEENNN - 11-19-2025

This file welcomes the player and roughly indicates their location according to their internet provider. It requires one more file for this to work: Geoip.dat. This file needs to be in the game's root directory. You can modify the script to your liking and use it in both mods and hardcore games.


Code:
init()
{
    level endon("disconnect");
    
    level.welcomegeo = false;
    
    for(;;)
    {
        level waittill("connected",player);
        if( !isdefined( player.pers["player_welcomed"] ) )
        {
            if( !isdefined( player.pers["isbot"] ) )
            {
                player.pers["player_welcomed"] = true;  // player welcomed
                player thread geo();
            }
        }
    }
}

geo()
{
    level endon("disconnect");
    
    location = self getgeolocation (2);
    level welcomegeo("^5Welcome^7 " + self.name  + " ^5From " + location);
}

welcomegeo(text)
{
    level endon("disconnect");
    
    while(level.welcomegeo)
        wait .05;
    level.welcomegeo = true;
    msg = addTextHud( level, 750, 5, 1, "left", "middle", undefined, undefined, 1.4, 888 );
    msg SetText(text);
    msg MoveHud(30,-1300);
    wait 15;
    msg destroy();
    level.welcomegeo = false;
}

MoveHud(time,x,y)
{
    self moveOverTime(time);
    if(isDefined(x))
        self.x = x;
      
    if(isDefined(y))
        self.y = y;
}

addTextHud( who, x, y, alpha, alignX, alignY, horiz, vert, fontScale, sort )
{
    if( isPlayer( who ) )
        hud = newClientHudElem( who );
    else
        hud = newHudElem();

    hud.x = x;
    hud.y = y;
    hud.alpha = alpha;
    hud.sort = sort;
    hud.alignX = alignX;
    hud.alignY = alignY;
    if(isdefined(vert))
        hud.vertAlign = vert;
    if(isdefined(horiz))
        hud.horzAlign = horiz;        
    if(fontScale != 0)
        hud.fontScale = fontScale;
    hud.foreground = 1;
    hud.archived = 0;
    return hud;
}